The game is human nature, so since the born of electronic devices, the game machine has become a favorite consumer electronics of consumers.
Game industry has already formed a large scale, in addition to PC games, the video game field id divided by Microsoft, Sony and Nintendo, but players who have a little bit of playing ages know that it’s the pattern after the foundation of a series of predecessors: Sega, Atari, Philips, 3DO, and even Nokia.
It is full of failed products in the game history, and many companies have gone forever, which seems more cruel than other electronics industries. Now, let us look at the classic models which has created a public sensation in the history but ended with gloom.
1. Smith Engineering Vectrex
Released time: 1982
Price: $ 200
Basic idea: Vectrex was not a bad product, in fact it was the first and the only home console that could display vector graphics, and had popular games such as “Star Wars, Battlezone” at that time. The machine came with a monochrome CRT monitor, the screen surface was covered with colorful plastic, and used it to realize the so-called “color effect”.
Reasons for failure: Vectrex was actually a victim of bad sales time. After the release in November 1982, the sales was very strong, but experienced the video game market crash in 1983, it could only end gloomily. However, even 30 years later, there are still lovers occasionally publishing this device’s softwares, it can seen that the machine still has a certain appeal.
2. Atari Lynx
Released time: 1989
Price: $ 180
Basic idea: Although Atari launched a variety of frightening devices in the game history, Lynx is not one of them. In fact, its design concept was very advanced, with handheld design, built-in full color LCD screen and supports 2.5D graphics. You should know, Nintendo’s Game Boy was on sale 10 years later, it could see how ahead of time Atari Lynx was at that time.
Reasons for failure: bulky body and expensive price which seemed that the 1989 wasn’t the Handheld game console era.
3. Commodore 64 game system
Released time: 1990
Price: ￡ 100 (only sold in Europe)
Basic idea: Commodore 64 game system was the first low-cost home console, in fact it came from the same name PC, had extensive game library, and replaced the keyboard to joystick to control the game.
Reasons for failure: no keyboard, joystick operation felt terrible, a lot of games has even had incompatible operating conditions.
4. Philips CD-i
Released time: 1991
Price: $ 700 (converted at the exchange rate of 3,724 yuan)
Basic idea: Philips CD-i can be said as the pioneer of disc game, Philips developed new media standards and allowed other manufacturers to use CD-i standard.
Reasons for failure: the price is too expensive, and the game operation feeling was very bad, although Philips launched a number of Nintendo star games together with Nintendo, the actual effect was very terrible, which was like some kind of weird puppet games, and basically ruined many of Nintendo classic characters.
5. Atari Jaguar
Released time: 1993
Price: $ 250
Basic concept: Atari Jaguar was specially launched for Sony PS and Sega Saturn, which highlighted the “64-bit” standard in publicity, it was ahead of sales at the beginning, but then it was down all the way, and soon surpassed by Sony.
Reasons for failure: In fact, Atari failed experience over the years in the game field had affected the brand reputation, the third-party software vendor support were very limited, basically there was no classic game, though they had “Alien vs. Predator” such masterpiece, it was only short-lived. In addition, the game handle operation was still very poor and eventually it discontinued in 1996.
Released time: 1993
Price: $ 699
Basic idea: When it comes to 3DO, some of the 80 players may have an impression. It was a console based on CD-ROM, used the authorization cooperative development situation, the game developers could get most of the sales profits.
Reasons for failure: First, 3DO couldn’tt win in terms of price, the high price of $ 699 was like “blackmail.” Its sales philosophy didn’t use the usual “lose money selling hardware, software subsidy” form in the game industry, so naturally it wasn’t recognized by consumers. Although it had some well-known PC games transplant works, but due to poor equipment sales, in 1996 it completely withdrawn from the market, and its follow-up model M2 was also aborted.
7. Sega 32X
Released time: 1994
Price: $ 160
Basic concepts: Sega 32X was a transitional product, and not a single game. It was an accessory to increase the performance for the Sega 16, you need to insert it into the game slot, and then insert the 32X games.
Reasons for failure: As mentioned earlier, this weird design and the insufficient of this transitional product, led to 32X a short-lived product. In fact, when the 32X was listed, Sega had announced the next generation console “Saturn”.
8. Sega Saturn
Released time: 1995 (North America)
Price: $ 400
Basic concepts: It was the classic product for Sega’s firstly entering into the 32-bit console market, with the most advanced graphics performance and occupied six months championship game sales chart.
Reasons for failure: As one of the Saturn’s most classic consoles, the Saturn failure was regrettable. First, the machine’s price was too high, Sony released the first console PlayStation at that year’s E3, the price was only $ 299, which instantly snatched Sega’s potential users. In addition, the Saturn’s functional aspects more emphasized in 2D effects, and that time was the transition period from 2D to 3D games, the Sony PS promoted 3D games and highlighted its 3D performance, which seriously effected the Saturn’s sales.
9. Nintendo Virtual Boy
Released time: 1995
Price: $ 180
Basic idea: It was a new concept host Nintendo launched during the 32-bit console, as early in 1995 it regarded “virtual reality” as selling point.
Reasons for failure: Technology immaturity caused the machine to fail. Specifically, it could only display one color: red, didn’t use the real “virtual reality” technology, and lacked of head tracking effect, the 3D display only added some depth in 2D effect, it was rare failure works of Nintendo.
10. Apple Bandai Pippin
Released time: 1995
Price: $ 600
Basic idea: It was the game console developed together by Apple and Bandai, essentially it was a simplified Mac computer, which was mainly for gaming and Internet accessing, thecircuit board was designed by Apple (more Apple laptop acceaaories are available at www.batterycentury.com), and case designed by Bandai, the handle looked like a “banana” .
Reasons for failure: High price and 14.4kbps modem slow Internet access speed, in addition, the efect to brows the web on television was very vague. This ambivalent position made it basically no game supported software, and became an expensive emasculated Mac.
11. Infinium Phantom
Released time: No
Price: $ 73 million investment fraud
Basic concept: The massive publicity highlighted its powerful performance and advanced game form, need no storage medium, could run a variety of PC games directly through the flow Media, and the price was very low.
Reasons for failure: Surprisingly, this host had repeatedly missed the release date, no sign of it from 2003 to 2005, and finally announced to shelve it in 2006, when it had consumed investors $ 75 million, and became the most infamous incident in the game history.
12. Nokia N-Gage
Released time: 2003
Price: $ 299
Basic concepts: The “game phone” concept firstly put forward by Nokia was undoubtedly great. The N-Gage was the carrier of this idea, and it attracted the attention of many users at that time.
Reasons for failure: The insufficient of design concept eventually led to the failure of N-Gage. First, as a phone, it was huge and difficult to use; but as a game, the game screen was rough due to insufficient performance, and it lacked of support of third-party vendors. Since then, Nokia also continued to launch a sequel N-Gage QD, which also tragically abandoned by the market.
13. Tiger Telematics Gizmondo
Released time: 2005
Price: $ 400
Basic Concept: Same as the Nokia N-Gage, it was a smartphone using handheld design. Gizmondo had a comprehensive hardware configuration, including Bluetooth, camera, GPS and powerful gaming performance.
Reasons for failure: In fact, this legendary “gaming phone” Gizmondo had never been shipped in large number, many users even ddin’t know it. Weird design and closed environment are destined that it would not become the popular products of the market.